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16 <h1>Metaobject Protocols</h1>
17 <div class="contents">
18 <dl>
19 <dt>
20 <a href="#sec1">Background</a>
21 </dt>
22 <dd>
23 <dl>
24 <dt>
25 <a href="#sec2">Object Protocols</a>
26 </dt>
27 <dt>
28 <a href="#sec3">CLOS Way of OO</a>
29 </dt>
30 <dd>
31 <dl>
32 <dt>
33 <a href="#sec4">Classes for Scratch Data and Types</a>
34 </dt>
35 <dt>
36 <a href="#sec5">Generics with Methods that Implement Protocols</a>
37 </dt>
38 </dl>
39 </dd>
40 </dl>
41 </dd>
42 <dt>
43 <a href="#sec6">Limitations of Default Language Behavior</a>
44 </dt>
45 <dd>
46 <dl>
47 <dt>
48 <a href="#sec7">Slot Storage</a>
49 </dt>
50 <dt>
51 <a href="#sec8">Design Patterns</a>
52 </dt>
53 </dl>
54 </dd>
55 <dt>
56 <a href="#sec9">Metasoftware</a>
57 </dt>
58 <dd>
59 <dl>
60 <dt>
61 <a href="#sec10">Runtime Generated Classes</a>
62 </dt>
63 <dt>
64 <a href="#sec11">Object Inspection</a>
65 </dt>
66 </dl>
67 </dd>
68 <dt>
69 <a href="#sec12">Metaobject Protocols</a>
70 </dt>
71 <dd>
72 <dl>
73 <dt>
74 <a href="#sec13">Limited/Generalized Internals of the Implementation</a>
75 </dt>
76 <dt>
77 <a href="#sec14">Classes of MOPs</a>
78 </dt>
79 <dd>
80 <dl>
81 <dt>
82 <a href="#sec15">Reflective</a>
83 </dt>
84 <dt>
85 <a href="#sec16">Intercessory</a>
86 </dt>
87 </dl>
88 </dd>
89 <dt>
90 <a href="#sec17">Violation of Encapsulation?</a>
91 </dt>
92 </dl>
93 </dd>
94 <dt>
95 <a href="#sec18">MOP Design Principles</a>
96 </dt>
97 <dd>
98 <dl>
99 <dt>
100 <a href="#sec19">Layered Protocol</a>
101 </dt>
102 <dd>
103 <dl>
104 <dt>
105 <a href="#sec20">Top Level <strong>Must</strong> Call Lower Level Methods</a>
106 </dt>
107 <dt>
108 <a href="#sec21">Lower Level Methods are Easier to Customize</a>
109 </dt>
110 </dl>
111 </dd>
112 <dt>
113 <a href="#sec22">Functional Where Possible</a>
114 </dt>
115 <dd>
116 <dl>
117 <dt>
118 <a href="#sec23">Memoization</a>
119 </dt>
120 <dt>
121 <a href="#sec24">Constant Shared Return Values</a>
122 </dt>
123 </dl>
124 </dd>
125 <dt>
126 <a href="#sec25">Procedural Only Where Necessary</a>
127 </dt>
128 <dt>
129 <a href="#sec26">Real World</a>
130 </dt>
131 <dd>
132 <dl>
133 <dt>
134 <a href="#sec27">UCW and Arnesi</a>
135 </dt>
136 <dt>
137 <a href="#sec28">CLSQL</a>
138 </dt>
139 <dt>
140 <a href="#sec29">Elephant</a>
141 </dt>
142 </dl>
143 </dd>
144 </dl>
145 </dd>
146 <dt>
147 <a href="#sec30">Sources and Further Reading</a>
148 </dt>
149 <dd>
150 <dl>
151 <dt>
152 <a href="#sec31">Sources</a>
153 </dt>
154 <dd>
155 <dl>
156 <dt>
157 <a href="#sec32">The Art of the Metaobject Protocol</a>
158 </dt>
159 <dt>
160 <a href="#sec33">CLOS MOP Specification</a>
161 </dt>
162 <dt>
163 <a href="#sec34">Metaobject Protocols: Why We Want Them and What Else They Can Do</a>
164 </dt>
165 <dt>
166 <a href="#sec35">Why Are Black Boxes so Hard to Reuse?</a>
167 </dt>
168 </dl>
169 </dd>
170 <dt>
171 <a href="#sec36">Further Reading</a>
172 </dt>
173 <dd>
174 <dl>
175 <dt>
176 <a href="#sec37">A Metaobject Protocol for C++</a>
177 </dt>
178 <dt>
179 <a href="#sec38">Open Implementations and Metaobject Protocols</a>
180 </dt>
181 </dl>
182 </dd>
183 <dt>
184 <a href="#sec39">Software</a>
185 </dt>
186 <dd>
187 <dl>
188 <dt>
189 <a href="#sec40">Closer to MOP</a>
190 </dt>
191 </dl>
192 </dd>
193 </dl>
194 </dd>
195 </dl>
196 </div>
197
198
199 <!-- Page published by Emacs Muse begins here --><p>In Fall of 2006 I did a small project on Metaobject Protocols for my
200 CS 331 class. Here lie my notes which may perhaps be useful to
201 others. I hope to expand them into something more useful over time.</p>
202
203 <h2><a name="sec1" id="sec1"></a>
204 Background</h2>
205
206 <h3><a name="sec2" id="sec2"></a>
207 Object Protocols</h3>
208
209 <p class="first">An object protocol is a set of methods and specification of the
210 interactions between the methods which provide some generic behavior
211 (e.g. of a sequence) that are then implemented by classes which
212 conform to the protocol (e.g. a vector or list). In most object
213 systems a class contains both the methods which implement a protocol
214 and the data used by the implementation. The intent is to emulate
215 state machines which pass messages between each other.</p>
216
217
218 <h3><a name="sec3" id="sec3"></a>
219 CLOS Way of OO</h3>
220
221 <p class="first">The Common Lisp Object System (CLOS) is different. It separates
222 the data and method concepts into classes and generics. A class
223 contains data fields only, and a generic has methods specialized for
224 certain types attached to it. This seems a bit weird at first, but is
225 significantly more powerful as it encourages complete encapsulation
226 through its use of classes primarily for method specialization rather
227 than for state storage.</p>
228
229 <h4><a name="sec4" id="sec4"></a>
230 Classes for Scratch Data and Types</h4>
231
232 <p class="first">In CLOS classes store data in slots (which are the same as data
233 members). Encapsulation is not provided; any bit of code can use
234 <code>slot-value</code> to access or set the value of a slot. This may seem odd at
235 first, but encapsulation is of questionable importance as the slots
236 are meant only to be used by the protocol defined around the class.</p>
237
238 <p>Classes are defined with <code>defclass</code></p>
239
240 <pre class="src">
241 (<span class="emacs-face-keyword">defclass</span> <span class="emacs-face-type">name</span> (superclasses ...)
242 ((slot-name <span class="emacs-face-builtin">:accessor</span> slot-accessor ...)
243 ...)
244 (class-options ...))
245
246 (<span class="emacs-face-keyword">defclass</span> <span class="emacs-face-type">example</span> ()
247 ((foo <span class="emacs-face-builtin">:accessor</span> foo-of <span class="emacs-face-builtin">:initform</span> 5)))
248
249 (<span class="emacs-face-keyword">defclass</span> <span class="emacs-face-type">example-child</span> (example)
250 ((bar <span class="emacs-face-builtin">:accessor</span> bar-of <span class="emacs-face-builtin">:initform</span> (list 1 2 3))))
251 </pre>
252
253 <p>Slot definitions have several options; the above example shows only the
254 <code>:accessor</code> and <code>:initform</code> options which are the most commonly
255 used. <code>:accessor</code> generates an accessor for the slot (e.g. if you have
256 an instance of <code>example</code> you can <code>(setf (foo-of some-example-instance)
257 'some-value)</code> to set and <code>(foo-of some-example-instance)</code> to access the
258 value). <code>:initform</code> provides a default initial value for the slot as a
259 symbolic expression to be evaluated when an instance is created in the
260 lexical environment of the class definition.</p>
261
262
263 <h4><a name="sec5" id="sec5"></a>
264 Generics with Methods that Implement Protocols</h4>
265
266 <p class="first">Generics are like normal functions in Lisp, but they only provide a
267 lambda list (parameter list). Methods are added to the generic which
268 specialize on the types of their parameters and provide an
269 implementation. This allows writing rich layered protocols which can
270 enable selective modification of individual facets with minimal code.</p>
271
272 <pre class="src">
273 (<span class="emacs-face-keyword">defgeneric</span> <span class="emacs-face-function-name">generic</span> (parameters ...)
274 (options) ...)
275
276 (<span class="emacs-face-keyword">defmethod</span> <span class="emacs-face-function-name">generic-name</span> ((parameter type) parameter ...)
277 <span class="emacs-face-string">"documentation string"</span>
278 body)
279
280 (<span class="emacs-face-keyword">defgeneric</span> <span class="emacs-face-function-name">foo</span> (bar baz quux)
281 (<span class="emacs-face-builtin">:documentation</span> <span class="emacs-face-string">"Process the baz with the quux capacitor to make the
282 foo widget fly into the sky at warp speed"</span>))
283
284 (<span class="emacs-face-keyword">defmethod</span> <span class="emacs-face-function-name">foo</span> ((bar example) baz (quux capacitor))
285 (launch bar (process-with quux baz)))
286 </pre>
287
288 <p>A method lambda list differs from a normal lambda list only in that it
289 can specify the type of the parameter using the notation <code>(name type)</code>.
290 Note also that methods can specialize on the types of every
291 argument and not just the first one. This is quite powerful for
292 reasons outside of the scope of this presentation.</p>
293
294
295
296
297 <h2><a name="sec6" id="sec6"></a>
298 Limitations of Default Language Behavior</h2>
299
300 <p class="first">The behavior of a language is a compromise between many competing
301 issues that attempts to be as generally useful as possible so that
302 <em>most</em> applications will have no issue with the default behavior. There
303 are, however, certain applications that could be cleanly written with
304 minor modifications to the behavior of the language, but would be
305 impossible or quite difficult to write otherwise.</p>
306
307 <h3><a name="sec7" id="sec7"></a>
308 Slot Storage</h3>
309
310 <p class="first">Most languages choose to preallocate storage for all of the slots of
311 an instance. Now imagine a contact database that stores information
312 about people in slots of a class. There may be dozens of slots, but
313 often many of them will be left blank. If slot storage is preallocated
314 much memory will be wasted and the database may not be able to fit
315 into the memory of the hardware it must run on (perhaps for financial
316 reasons, huge datasets, etc.).</p>
317
318 <p>To save memory the author of the contact database must implement his
319 own system to store properties and allocate them lazily. This
320 represents a fair bit of effort, and would implement a system that
321 differed from the existing slot system of classes only regarding slot
322 storage.</p>
323
324 <p>It would be useful if there were a way to customize slot allocation in
325 instances. The customizations would be minor and require overriding
326 only the initial allocation behavior and the behavior of the first
327 assignment to the slot. It is a a trivial problem in a language that
328 allows customization of these behaviors.</p>
329
330
331 <h3><a name="sec8" id="sec8"></a>
332 Design Patterns</h3>
333
334 <p class="first">Design Patterns are generalized versions of common patterns found in
335 programs. Many of them are merely methods to get around deficiencies
336 in the language, and can be quite messy to implement in some
337 languages. Ideally a pattern would be subsumed by the language, but
338 real world constraints require language standards to remain fairly
339 static.</p>
340
341
342
343 <h2><a name="sec9" id="sec9"></a>
344 Metasoftware</h2>
345
346 <p class="first">Some types of programs could be written easily if the language were
347 customizable but are nearly impossible to write when it is not.</p>
348
349 <h3><a name="sec10" id="sec10"></a>
350 Runtime Generated Classes</h3>
351
352 <p class="first">Say you wanted to write a video game where players could create their
353 own objects, attach behaviors to the objects, and perhaps mix
354 different objects together to create new ones. When you abstract the
355 problem this looks just like an object system! Wouldn't it be nice if
356 your program could create new classes and methods on the fly portably?</p>
357
358
359 <h3><a name="sec11" id="sec11"></a>
360 Object Inspection</h3>
361
362 <p class="first">Imagine you were developing a complicated program with many different
363 objects that interacted in fairly complex ways. A tool to inspect the
364 structure of objects while debugging would be quite useful, but in a
365 traditional language would be impossible to implement portably. This
366 could force you to purchase a certain compiler implementation which
367 provided an inspector, and even then would likely not be customizable.</p>
368
369 <p>This problem can be generalized to apply to most debugging tools; it
370 would be useful to write such tools portably because users of the
371 <em>language</em> and not the <em>compiler</em> need to debug software. Sharing
372 infrastructure would result in better tools (more developers), and
373 save the man-years of wasted effort that comes with having to rewrite
374 unportable tools from scratch multiple times.</p>
375
376
377
378 <h2><a name="sec12" id="sec12"></a>
379 Metaobject Protocols</h2>
380
381 <h3><a name="sec13" id="sec13"></a>
382 Limited/Generalized Internals of the Implementation</h3>
383
384 <p class="first">A Metaobject Protocol (MOP) is a generalized and limited subset of the
385 underlying language implementation. It is limited to allow multiple
386 implementation strategies; this, along with careful design, is
387 essential because programming language research is ever advancing and
388 new techniques for creating more reliable and faster implementations
389 are still being discovered.</p>
390
391 <p>This subset of the implementation is exported as a set of methods on
392 metaobjects. Thus the language is implemented in itself. The system
393 can then be customized using the extension and overriding features of
394 the language itself.</p>
395
396
397 <h3><a name="sec14" id="sec14"></a>
398 Classes of MOPs</h3>
399
400 <h4><a name="sec15" id="sec15"></a>
401 Reflective</h4>
402
403 <p class="first">A reflective MOP provides an interface to information <em>about</em> the
404 running system. It exposes class relationships, the methods attached
405 to a generic, etc. A reflective MOP often provides some functionality
406 for creating new classes at runtime. Smalltalk was one of the first
407 languages to expose a reflective MOP.</p>
408
409 <h5>Example: Object Inspector</h5>
410
411 <pre class="src">
412 (<span class="emacs-face-keyword">defgeneric</span> <span class="emacs-face-function-name">example-inspect</span> (instance)
413 (<span class="emacs-face-builtin">:documentation</span> <span class="emacs-face-string">"Simple object inspector using CLOS MOP"</span>))
414
415 (<span class="emacs-face-keyword">defmethod</span> <span class="emacs-face-function-name">example-inspect</span> ((instance t))
416 (format t <span class="emacs-face-string">"Simple Object~% Value: ~S~%"</span> instance))
417
418 (<span class="emacs-face-keyword">defmethod</span> <span class="emacs-face-function-name">example-inspect</span> ((instance standard-object))
419 (<span class="emacs-face-keyword">let</span> ((class (class-of instance)))
420 (format t <span class="emacs-face-string">"Class: ~S, Superclasses: ~S~%"</span>
421 (class-name class)
422 (mapcar #'class-name
423 (class-precedence-list class)))
424 (<span class="emacs-face-keyword">let</span> ((slot-names (mapcar #'slot-definition-name
425 (class-slots class))))
426 (format t <span class="emacs-face-string">"Slots: ~%~{ ~S~%~}"</span> slot-names)
427 (inspect-loop slot-names instance #'example-inspect))))
428
429 (<span class="emacs-face-keyword">defun</span> <span class="emacs-face-function-name">inspect-loop</span> (slots instance inspector)
430 (format t <span class="emacs-face-string">"Enter slot to inspect or :pop to go up one level: "</span>)
431 (finish-output)
432 (<span class="emacs-face-keyword">let*</span> ((slot (read))
433 (found-slot (member slot slots)))
434 (<span class="emacs-face-keyword">cond</span> (found-slot
435 (funcall inspector (slot-value instance slot))
436 (funcall inspector instance))
437 ((eq slot <span class="emacs-face-builtin">:pop</span>) t)
438 (t
439 (format t <span class="emacs-face-string">"~S is invalid. Valid slot names: ~S~%"</span>
440 slot
441 slots)
442 (inspect-loop slots instance inspector)))))
443 </pre>
444
445
446 <h5>Example: Runtime Generated Classes and Methods</h5>
447
448
449
450 <h4><a name="sec16" id="sec16"></a>
451 Intercessory</h4>
452
453 <p class="first">Intercessory MOPs allow the user to customize language behavior by
454 implementing methods which override certain aspects of the language
455 behavior. This class of MOPs are what make MOPs especially
456 powerful. No longer must a problem be restructured to fit the
457 implementation language; the underlying language can be reshaped to
458 fit the task at hand, and obfuscation of the intended structure of the
459 application can be avoided.</p>
460
461 <h5>Example: Lazily Allocated Slots</h5>
462
463
464 <h5>Example: Observer Design Pattern</h5>
465
466 <p>A simple implementation of the observer pattern is under 100 lines,
467 and the user level code requires only a single line of code to make
468 any existing class observable.</p>
469
470 <p>In a language lacking a MOP, implementing the observer pattern
471 requires modifying every accessor of a class to explicitly invoke any
472 observers, and necessitates the addition of a mixin class to the class
473 hierarchy. The fact that an object can be observed is a meta property
474 of the class, and forcing it to be implemented at the application
475 level dirties the inheritance hierarchy and adds unnecessary meta
476 details to the program.</p>
477
478 <pre class="src">
479 <span class="emacs-face-comment-delimiter">;;; </span><span class="emacs-face-comment">This metaclass adds a slot to instances which use it, and so the
480 </span><span class="emacs-face-comment-delimiter">;;; </span><span class="emacs-face-comment">system is defined in its own package to avoid name conflicts
481 </span>(<span class="emacs-face-keyword">defpackage</span> <span class="emacs-face-type">:observer</span>
482 (<span class="emacs-face-builtin">:use</span> <span class="emacs-face-builtin">:cl</span> <span class="emacs-face-builtin">:c2mop</span>)
483 (<span class="emacs-face-builtin">:export</span> observable register-observer unregister-observer))
484
485 (<span class="emacs-face-keyword">in-package</span> <span class="emacs-face-builtin">:observer</span>)
486
487 <span class="emacs-face-comment-delimiter">;;; </span><span class="emacs-face-comment">Metaclass
488 </span>(<span class="emacs-face-keyword">defclass</span> <span class="emacs-face-type">observable</span> (standard-class)
489 ()
490 (<span class="emacs-face-builtin">:documentation</span> <span class="emacs-face-string">"Metaclass for observable objects"</span>))
491
492 (<span class="emacs-face-keyword">defmethod</span> <span class="emacs-face-function-name">compute-slots</span> ((class observable))
493 <span class="emacs-face-string">"Add a slot for storing observers to observable instances"</span>
494 (cons (make-instance 'standard-effective-slot-definition
495 <span class="emacs-face-builtin">:name</span> 'observers
496 <span class="emacs-face-builtin">:initform</span> '(make-hash-table)
497 <span class="emacs-face-builtin">:initfunction</span> #'(<span class="emacs-face-keyword">lambda</span> () (make-hash-table)))
498 (call-next-method)))
499
500 (<span class="emacs-face-keyword">defmethod</span> <span class="emacs-face-function-name">validate-superclass</span> ((class observable)
501 (super standard-class))
502 t)
503
504 (<span class="emacs-face-keyword">defun</span> <span class="emacs-face-function-name">register-observer</span> (instance slot-name key closure)
505 (register-observer-with-class (class-of instance)
506 instance
507 slot-name
508 key
509 closure))
510
511 (<span class="emacs-face-keyword">defun</span> <span class="emacs-face-function-name">unregister-observer</span> (instance slot-name key)
512 (unregister-observer-with-class (class-of instance)
513 instance
514 slot-name
515 key))
516
517 (<span class="emacs-face-keyword">defun</span> <span class="emacs-face-function-name">get-observers</span> (instance slot-name)
518 (get-observers-with-class (class-of instance)
519 instance
520 slot-name))
521
522 (<span class="emacs-face-keyword">defun</span> <span class="emacs-face-function-name">add-observer-table</span> (instance slot-name)
523 (setf (gethash slot-name (slot-value instance
524 'observers))
525 (make-hash-table)))
526
527 (<span class="emacs-face-keyword">defgeneric</span> <span class="emacs-face-function-name">register-observer-with-class</span> (class instance slot-name key closure))
528 (<span class="emacs-face-keyword">defgeneric</span> <span class="emacs-face-function-name">unregister-observer-with-class</span> (class
529 instance
530 slot-name
531 key))
532
533 (<span class="emacs-face-keyword">defmethod</span> <span class="emacs-face-function-name">register-observer-with-class</span> ((class observable)
534 instance
535 slot-name
536 key
537 closure)
538 (setf (gethash key
539 (or (gethash slot-name
540 (slot-value instance 'observers))
541 <span class="emacs-face-comment-delimiter">;; </span><span class="emacs-face-comment">Lazily add observer hash tables
542 </span> (add-observer-table instance slot-name)))
543 closure))
544
545 (<span class="emacs-face-keyword">defmethod</span> <span class="emacs-face-function-name">unregister-observer-with-class</span> ((class observable)
546 instance
547 slot-name
548 key)
549 (remhash key (gethash slot-name
550 (slot-value instance 'observers))))
551
552 (<span class="emacs-face-keyword">defmethod</span> <span class="emacs-face-function-name">get-observers-with-class</span> ((class observable)
553 instance
554 slot-name)
555 (gethash slot-name (slot-value instance 'observers)))
556
557 (<span class="emacs-face-keyword">defmethod</span> (<span class="emacs-face-function-name">setf slot-value-using-class)</span> <span class="emacs-face-builtin">:before</span> (new-value
558 (class observable)
559 instance
560 slot)
561 (<span class="emacs-face-keyword">let</span> ((slot-name (slot-definition-name slot)))
562 (<span class="emacs-face-keyword">if</span> (not (eq 'observers slot-name))
563 (<span class="emacs-face-keyword">let</span> ((observers
564 (get-observers instance (slot-definition-name slot))))
565 (<span class="emacs-face-keyword">if</span> observers
566 (maphash #'(<span class="emacs-face-keyword">lambda</span> (key observer)
567 (funcall observer
568 (<span class="emacs-face-keyword">if</span> (slot-boundp instance slot-name)
569 (slot-value instance slot-name)
570 nil)
571 new-value))
572 observers))))))
573 </pre>
574
575
576
577
578
579 <h3><a name="sec17" id="sec17"></a>
580 Violation of Encapsulation?</h3>
581
582 <p class="first">A MOP may seem like a violation of encapsulation by revealing some
583 implementation details, but in reality a well designed protocol does
584 not reveal anything which was not already exposed. Implementation
585 decisions affect users, and some of these details do leak through to
586 higher levels (e.g. the memory layout of slots). Implicit in the
587 protocol specification are these implementation details, and the MOP
588 merely makes this limited subset available for customization.</p>
589
590 <p>A MOP makes it possible to customize certain implementation decisions
591 that do not <strong>radically</strong> alter the behavior of the base language. The
592 conceptual vocabulary of the system retains its meaning, and so code
593 written in one dialect can interact with code written in another
594 without knowing that they speak different ones.</p>
595
596
597
598 <h2><a name="sec18" id="sec18"></a>
599 MOP Design Principles</h2>
600
601 <h3><a name="sec19" id="sec19"></a>
602 Layered Protocol</h3>
603
604 <p class="first">A layered protocol design is good for both meta and normal object
605 protocols, and enables a combinatorial explosion of customizations to
606 the protocol.</p>
607
608 <h4><a name="sec20" id="sec20"></a>
609 Top Level <strong>Must</strong> Call Lower Level Methods</h4>
610
611 <p class="first">The top level methods of a layered protocol are required to call
612 certain lower level methods to perform some tasks. This both makes it
613 easier to customize the top level methods (which perform very broad
614 tasks) by providing some pieces of implementation for the programmer,
615 and enables more customization by opening up the replacement of lower
616 level functions as a way to alter a small detail of the high level
617 behavior.</p>
618
619
620 <h4><a name="sec21" id="sec21"></a>
621 Lower Level Methods are Easier to Customize</h4>
622
623 <p class="first">The lower level methods of a MOP are limited in scope and can be
624 implemented easily. Often the desired changes to language behavior are
625 minor, and having methods that perform simple tasks which are often
626 customized reduces the effort required to extend the system.</p>
627
628
629
630 <h3><a name="sec22" id="sec22"></a>
631 Functional Where Possible</h3>
632
633 <p class="first">Functional protocols are preferred for MOPs (and object protocols in
634 general). Functional protocols open up several optimizations for the
635 implementation without burdening the user of the protocol.</p>
636
637 <h4><a name="sec23" id="sec23"></a>
638 Memoization</h4>
639
640 <p class="first">Memoization is the process of saving the results of a function call
641 for future use. This avoids expensive recomputation of values which
642 have not changed (recall that a true function will always return the
643 same result when given the same arguments).</p>
644
645 <p>A functional MOP can be optimized easily by exploiting this property
646 to memoize the return values of calls to expensive operations. A MOP
647 must be be very fast to avoid making programs unusably slow, and
648 memoization is able to give an appreciable speedup in many cases
649 without a significant burden on memory usage.</p>
650
651
652 <h4><a name="sec24" id="sec24"></a>
653 Constant Shared Return Values</h4>
654
655 <p class="first">Disallowing modification of values returned by protocol methods allows
656 the implementation to return large data structures by reference to
657 avoid expensive copying without having to do expensive data integrity
658 checks or copying.</p>
659
660
661
662 <h3><a name="sec25" id="sec25"></a>
663 Procedural Only Where Necessary</h3>
664
665 <p class="first">Some operations like method invocation are inherently stateful and so
666 must use a procedural protocol. There is no benefit to be gained from
667 using a functional protocol, and indeed an attempt would result in
668 obtuse code that severely restricted the implementation. Do note that
669 only a very small part of method invocation is stateful (the actual
670 call), and most of it can be implemented functionally (e.g. computing
671 the discriminating function).</p>
672
673
674 <h3><a name="sec26" id="sec26"></a>
675 Real World</h3>
676
677 <h4><a name="sec27" id="sec27"></a>
678 <a href="http://common-lisp.net/project/ucw/">UCW</a> and <a href="http://common-lisp.net/project/bese/arnesi.html">Arnesi</a></h4>
679
680 <p class="first">Arnesi uses the CLOS MOP to implement methods which are transparently
681 rewritten into continuation passing style. This allows their execution
682 to be suspended at certain points and resumed later. UCW builds on top
683 of this to support a web framework where the statelessness of http is
684 hidden from the user; displaying a page suspends the execution of the
685 current continuation, and resumes it upon submission. The user level
686 code is completely unaware of this.</p>
687
688
689 <h4><a name="sec28" id="sec28"></a>
690 <a href="http://clsql.b9.com">CLSQL</a></h4>
691
692 <p class="first">CLSQL uses the reflective part of the CLOS MOP to map Common Lisp data
693 types into SQL types, and the intercessory protocol for slot
694 allocation to map slots onto database columns or sql expressions (for
695 implementing relational slots).</p>
696
697
698 <h4><a name="sec29" id="sec29"></a>
699 <a href="http://common-lisp.net/project/elephant/">Elephant</a></h4>
700
701 <p class="first">Elephant uses the CLOS MOP to transparently store any class to disk
702 and handle paging between the disk store and memory efficiently
703 without user intervention.</p>
704
705
706
707
708 <h2><a name="sec30" id="sec30"></a>
709 Sources and Further Reading</h2>
710
711 <h3><a name="sec31" id="sec31"></a>
712 Sources</h3>
713
714 <h4><a name="sec32" id="sec32"></a>
715 The Art of the Metaobject Protocol</h4>
716
717 <h5>Kiczales, Gregor et al. MIT Press 1991</h5>
718
719 <p>Highly recommended reading even if you plan to never implement a MOP
720 or use the CLOS one. The design principles it recommends are quite
721 useful.</p>
722
723
724
725 <h4><a name="sec33" id="sec33"></a>
726 <a href="http://www.lisp.org/mop/contents.html">CLOS MOP Specification</a></h4>
727
728 <p class="first">Specification of the MOP for CLOS defined in <em>The Art of the Metaobject Protocol</em>.</p>
729
730
731 <h4><a name="sec34" id="sec34"></a>
732 <a href="http://citeseer.ist.psu.edu/399658.html">Metaobject Protocols: Why We Want Them and What Else They Can Do</a></h4>
733
734 <p class="first">A short overview of MOP design principles followed by three example
735 metaobject protocols for Scheme.</p>
736
737
738 <h4><a name="sec35" id="sec35"></a>
739 <a href="http://www2.parc.com/csl/groups/sda/projects/oi/towards-talk/transcript.html">Why Are Black Boxes so Hard to Reuse?</a></h4>
740
741 <p class="first">Transcription of a talk on the benefits of open implementations of
742 software. It first discusses several problems that black box software
743 implementations pose, and then presents existing solutions. It shows
744 how the existing solutions are insufficient, and then provides
745 metaobject protocols as a solution to most of the problems.</p>
746
747
748
749 <h3><a name="sec36" id="sec36"></a>
750 Further Reading</h3>
751
752 <h4><a name="sec37" id="sec37"></a>
753 <a href="http://citeseer.ist.psu.edu/chiba95metaobject.html">A Metaobject Protocol for C++</a></h4>
754
755 <p class="first">Example of a purely compile time MOP. It implements the functionality
756 of a code walker and something similar to the Lisp macro system.</p>
757
758
759 <h4><a name="sec38" id="sec38"></a>
760 <a href="http://www.parc.com/csl/groups/sda/publications/papers/Kiczales-TUT95/for-web.pdf">Open Implementations and Metaobject Protocols</a></h4>
761
762 <p class="first">It is a bit long, but it seems to follow a similar structure to AMOP
763 in introducing MOPs and their usefulness. The pages are slides with
764 notes, and so the 331 pages might not actually take that long to read.</p>
765
766
767
768 <h3><a name="sec39" id="sec39"></a>
769 Software</h3>
770
771 <h4><a name="sec40" id="sec40"></a>
772 <a href="http://common-lisp.net/project/closer/closer-mop.html">Closer to MOP</a></h4>
773
774 <p class="first">Compatibility layer that attempts to present the <em>Art of the Metaobject
775 Protocol</em> MOP specification properly in as many Common Lisp
776 implementation as possible.</p>
777
778
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